7/31 (Wed) Hunter & Blessing Stone Balance Adjustments Notice

 

Greetings Hunters,

The Hunters Association has a notice for you!

 

We would like to inform you of the balance adjustments that will be applied with the maintenance on 7/31 (Wed).

 

Please see below for more details.

 


 

📢 7/31 (Wed) Hunter & Blessing Stone Balance Adjustments Notice

 

📌 Hunter Balance Adjustments

- Balance for certain hunters will be adjusted.

 

▶ SSR Yoo Soohyun

Category

Before

After

Passive Details

-

[Magic Reaction]

Decreases the target’s Recovery Rate by 4%.

(stacking up to 20 times)

Advancement Tier 1

When [Kill Shot] hits, it activates the user’s [Core Attack] and increases their [Core Attack] damage by 30% for 6 second(s). (Cooldown: 16 second(s))

 

When the user’s [Core Attack] hits, it grants [Madness] effect. (Cooldown: 16 second(s))

When the user uses [Kill Shot] it activates the user’s [Core Attack] and increases their [Core Attack] damage by 30% for 6 second(s). (Cooldown: 16 second(s))

 

When the user uses their [Core Attack], it grants the [Madness] effect. (Cooldown: 16 second(s))

 

[Madness]

While the user uses Hell Fire they gain the [Super Armor] effect.

Advancement Tier 3

When [Trick Shot] hits it grants the [Attack Increase] effect.

When the user uses [Trick Shot] it grants the [Attack Increase] effect.

Kill Shot

Hell Fire

Perfect Shot

-

Increased skill range

Adjusted to keep an enemy in sight until hitting the enemy.

Trick Shot

Perfect Shot

-

Decreased skill casting duration when casting skill.

 

▶ SSR Woo Jinchul

Category

Before

After

Passive Details

When the user uses [Dash], it increases the damage of [Suppress, Mediation of Power, Iron Fist] by 30% for 6 second(s).

When the user uses [Dash], it increases the damage of [Suppress, Mediation of Power, Iron Fist] by 30% for 6 second(s) and grants them [Super Armor].

Decreases the cooldown of [Dash] by 1 second(s).

 

Advancement Tier 2

The user’s Defense Penetration increases by 8%.

The user’s Defense Penetration increases by 10%.

Advancement Tier 5

-

When the user uses their [Basic Attack] 4 time(s) it activates their [Tier 3 Passive].

* The [Basic Passive] effect activated by [Judgement] skill effect in advancement tier 3 will not be applied.

Fist of Justice

(Basic Attacks)

-

Deals [weak Break] damage.

 

* Improved the after hit delay of Stage 3.

Suppress

-

When this skill hits it inflicts [Stun] on the target for 3 second(s). (Cooldown: 20 second(s))

Mediation of Power

-

When the user uses this skill it grants a Shield equal to 2% of Woo Jinchul’s Defense to team members for 20 second(s) (stacking up to 3 times).

Another Level

<Woo Jinchul’s Exclusive Weapon>

Advancement Tier 1-5

-

When the enemy enters the [Break] state, all team members’ Wind damage increases by 4/5/6/7/8/12%, excluding the user of this skill (Duration: Infinite)

 

* Damage increase values are applied differently depending on the advancement tier.

 

▶ SSR Choi Jong-In

Category

Before

After

Passive Details

[The Ultimate Hunter]

Increases the user’s Attack and Defense Penetration by 12%.

[The Ultimate Hunter]

Increases the user’s Attack and Defense Penetration by 16%.

Advancement Tier 2

Increases the user’s Attack by 10%.

Increases the user’s Attack by 12%.

Advancement Tier 4

-

Increases the user’s Fire damage by 16%.

Advancement Tier 5

-

When in [Team Fight] mode, the cooldown of [End of Days, Rain of Flames, and Flame Spear] pass 2 times faster and the Power Gauge recharges by 0.4% every second.

Spark

(Basic Attacks)

Recharges Core Attack upon using Spark (Basic Attacks) 6 times.

Recharges Core Attack upon using Spark (Basic Attacks) 4 times.

Rain of Flames

-

Increased skill hit range

Mega Crater

(Enforced Rain of Flames)

-

Increased skill hit range

Flame Spear

-

Increased skill hit range

 

▶ SSR Cha Hae-In

Category

Before

After

The Dancer

When the user lands a Critical Hit, it applies the [Waltz of the Sword] effect.

(Cooldown: 20 second(s))

When this skill hits it applies the [Waltz of the Sword] effect. (Cooldown: 12 second(s))

When this skill hits it becomes [Unrecoverable].

 

[Waltz of the Sword]

In [Team Fight] mode the duration becomes 6 second(s).

 

* Increased the recognition range of the [The Dancer] skill usage during Auto Battle.

 

▶ SSR Emma Laurent

Category

Before

After

Passive Details

[Heat emission]

At 15 instances, the [Heat Emission] effect applies to team members as well.

[Heat Emission]

At 15 instances, the [Heat Emission] effect applies to team members as well and increases their Fire damage by 7.77%.

Advancement Tier 3

-

Applies 5 instances of [Heat Absorption] when entering the stage.

 

* Displays Shield effect when gaining Shield through [Heat Absorption].

 


 

📌 Blessing Stone Balance Adjustments

- Balance for certain Blessing Stones will be adjusted.

 

▶ Title: Wolf Assassin

Category

Before

After

Rare

The damage you deal to Normal Monsters increases by 6%.

The damage you deal to Normal Monsters increases by 7.5%.

Heroic

The damage you deal to Normal Monsters increases by 9%.

The damage you deal to Normal Monsters increases by 12%.

Legendary

The damage you deal to Normal Monsters increases by 16%.

The damage you deal to Normal Monsters increases by 20%.

 

▶ Title: Conqueror of Adversity

Category

Before

After

Rare

Every time your HP decreases by 30%, your Attack, Defense, and HP increases by 1.6% (stacking up to 3 times).

Every time your HP decreases by 25%, your Attack, Defense, and HP increases by 2% (stacking up to 3 times).

Heroic

Every time your HP decreases by 30%, your Attack, Defense, and HP increases by 2.4% (stacking up to 3 times).

Every time your HP decreases by 25%, your Attack, Defense, and HP increases by 3% (stacking up to 3 times).

Legendary

Every time your HP decreases by 30%, your Attack, Defense, and HP increases by 4% (stacking up to 3 times).

Every time your HP decreases by 25%, your Attack, Defense, and HP increases by 5% (stacking up to 3 times).

 

▶ Kandiaru’s Blessing

Category

Before

After

Rare

Your maximum HP increases by 4%.

Your maximum HP increases by 6%.

Heroic

Your maximum HP increases by 6%.

Your maximum HP increases by 10%.

Legendary

Your maximum HP increases by 10%.

Your maximum HP increases by 16%.

 

▶ Title: Demon Slayer

Category

Before

After

Rare

Your MP increases by 400.

Your MP increases by 500.

You recover 3 of your MP every second.

Heroic

Your MP increases by 600.

Your MP increases by 700.

You recover 4 of your MP every second.

Legendary

Your MP increases by 1000.

Your MP increases by 1200.

You recover 5 of your MP every second.

 

▶ Tenacity

Category

Before

After

Rare

The damage you take will decrease by 20 when you have 30% or less of your maximum HP.

The damage you take will decrease by 20% and your defense will increase by 20% when your HP is 30% or less.

Heroic

The damage you take will decrease by 30% when you have 30% or less of your maximum HP.

The damage you take will decrease by 30% and your defense will increase by 30% when your HP is 30% or less.

Legendary

The damage you take will decrease by 50% when you have 30% or less of your maximum HP.

The damage you take will decrease by 50% and your defense will increase by 50% when your HP is 30% or less.

 

▶ Kasaka’s Steel Scales

Category

Before

After

Rare

Your damage taken decreases by 6%.

Your damage taken decreases by 6%.

Increases received Shield effect by 6%.

Heroic

Your damage taken decreases by 9%.

Your damage taken decreases by 9%.

Increases received Shield effect by 9%.

Legendary

Your damage taken decreases by 15%.

Your damage taken decreases by 15%.

Increases received Shield effect by 15%.

 

▶ Chains of Blood

Category

Before

After

Rare

Your Attack damage increases by 12% of your lost HP ratio, but also increases your damage taken by the same amount.

Your Attack damage increases equal to 12% of your lost HP ratio, but your damage taken also increases by 10%.

Heroic

Your Attack damage increases by 18% of your lost HP ratio, but also increases your damage taken by the same amount.

Your Attack damage increases equal to 18% of your lost HP ratio, but your damage taken also increases by 10%.

Legendary

Your Attack damage increases by 30% of your lost HP ratio, but also increases your damage taken by the same amount.

Your Attack damage increases equal to 30% of your lost HP ratio, but your damage taken also increases by 10%.

 

▶ HP Extraction

Category

Before

After

Rare

You recover 0.8% of your HP when defeating an enemy.

You recover 0.8% of your HP when defeating an enemy.

You will recover 2% of your HP when hitting Elite or higher monsters. (Cooldown: 30 second(s))

Heroic

You recover 1.2% of your HP when defeating an enemy.

You recover 1.2% of your HP when defeating an enemy.

You will recover 3% of your HP when hitting Elite or higher monsters. (Cooldown: 30 second(s))

Legendary

You recover 2% of your HP when defeating an enemy.

You recover 2% of your HP when defeating an enemy.

You will recover 5% of your HP when hitting Elite or higher monsters. (Cooldown: 30 second(s))

 

📌 Notes

* Only items with adjustments are separated as Before/After and the adjustments are highlighted in red.

* The damage dealt value without any indication such as level is based on the minimum level.

* Blessing Stone effects are listed in Rare/Heroic/Legendary order.

 


 

Thank you.

 

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